The Rev. Rob Times - Science and Technology
Rare Sega Saturn File 4.035 Golden Net Link Web Browser Resurfaces; Plus Republished 1998 Interview With Then Planetweb CTO Ken Soohoo
Written by Rev. Robert A. Vinciguerra Thursday, 14 November 2013 06:20
Back in 1998, it was tough to be a Net Link user, or NetLinker, as we called ourselves. The internet was changing faster than our browser could keep up. Sega announced that support for both Saturn and Net Link had come to an end.
Fortunately, Planetweb, the company behind the Net Link's web browser, didn't see it that way, and they continued to beta test the 4.0 web browser with promises of its eventual release. The culmination of these tests was the 4.035 Golden web browser; what would be the final version.
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Written by Rev. Robert A. Vinciguerra Thursday, 31 October 2013 08:05
Itâs Halloween, and the only thing better than scary movies are awesome video games. Since we were kids, weâve been playing games with spooky atmospheres and supernatural goings on. There is no better time of year to visit these games. Some are obvious, like Resident Evil or Silent Hill. Theyâre a little too obvious, though.
Hereâs our not-so-obvious top ten list of classic Halloween games.
10: Ghouls 'n Ghosts
âDonât die.â To this day thatâs the phrase that I repeat to myself when firing up any version of Ghouls 'n Ghosts. Sir Arthur faces all sorts of horrendous horrors as he battles his way perilously to save souls from the devil, including that of his true love.
So, you fight a lot of Satanâs spawn; ghosts, daemons, and all kinds of baddies. But thatâs not the scary part. No. The scary part is that you will die. Itâs not a matter of if, but when. I was six years old when I first played this game. Now, at age 31, I can still feel the anxiety in my chest as Arthur is down to his boxers and I accidentally picked up the wrong weapon, and I am oh so close to the end of the stage. Noooooooooo!
Ghouls 'n Ghosts has been released on a dozen or so platforms, and is easy to find.Add a comment
Written by Rev. Robert A. Vinciguerra Monday, 14 October 2013 04:14
Here is a composite image we made of all eight planets and what we consider to be the most remarkable moons in our solar system, known as Sol.
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Written by Rev. Robert A. Vinciguerra Friday, 11 October 2013 07:15
This image is a composite that we made of five volcanoes that can be found in our solar system.
Pictured, from top to bottom, are Mars' Olympus Mons, the geysers of Saturn's moon, Enceladus, a radar image of Venus' Maat Mons, an active eruption on Jupiter's moon, Io, the most volcanically active body in our solar system, and finally, Earth's very own Villarrica, located in Chile.
Of course, there are more than five known volcanically active bodies. Our article, Exploring Volcanism in our Solar System: A complete survey of all geologically active bodies, covers these five bodies, in addition to Neptune's moon Triton, Jupiter's moon Europa, and Saturn's moon Titan.
Click on the image above for a 1920x1080 high resolution wallpaper that's perfect for a desktop background.Add a comment
Written by Rev. Robert A. Vinciguerra Wednesday, 29 May 2013 08:23
There are three space shooters for 32X, all of which are very good games. The first is Star Wars Arcade, in which the player assumes the role of Luke Skywalker and destroys Tie Fighters, Star Destroyers, and the Death Star (twice). The second is Shadow Squadron, known outside of America as Stellar Assault, which is a true space flight sim that gives the player complete control. And then there's DarXide, by U.K. based game developer Frontier Developments. It combines the arcade action of Star Wars Arcade with the space sim elements of Shadow Squadron.
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Written by Rev. Robert A. Vinciguerra Monday, 29 April 2013 22:27
The end of the current generation is nearing. Itâs been the longest generation in memory. They call it the seventh generation, and it began in 2005. Itâs been eight years. During this time the sleek looking Xbox 360 and PS3 games are looking rather aged when compared to their PC counterparts. âThe end is neigh for consoles,â many are beginning to say. PCs are evolving too fast, theyâre too powerful. The next generation of game consoles will be the last.
It began on oscilloscopes and in workshops. It became the side product of television and electronics giants. It roared into life with names like Atari and Bushnell, and it withered in America and was reborn by Japan, and the battle of Sega and Nintendo raged, and even bigger giants have since come and lay claim to territories. Many have fallen. Many more will come. Home game consoles, though, will not ever die.
This isnât the first time this particular claim has
been made. Itâs been made since the very beginning of the home gaming industry.
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Written by Rev. Robert A. Vinciguerra Saturday, 09 February 2013 00:32
In the modern business world, social media is the go to method of connecting with consumers. The problem is that to do it right it requires a lot of elements that not every business owner and entrepreneur has; in-depth knowledge of the industry, of multiple platforms, how to get the most return on investment, and, of course time.
These days, in addition to the
big names like Facebook and Twitter, there are hundreds of social media
platforms that cater to all kinds of interests, such as fitness, music, and
technology. Navigating them all and knowing how to get the most out of them is
daunting. Thatâs where companies like Advice
Ninjas come in.
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Written by Rev. Robert A. Vinciguerra Friday, 11 January 2013 19:52
Thereâs an interesting phenomenon on the internet. If an event took place before the internet was widespread, then the online world sometimes builds up a legend, which is then accepted as history, but in reality is skewed.
SEGAâs 32X console suffers from this peculiar happening. Itâs commonly thought that the 32-bit add-on console was a failure from the start, had no original software, sold poorly, and was canned as a result, and led to consumers swearing off SEGA, and maybe a few death threats. I donât know. Iâve even been told that these machines are ârare,â if you can believe that.
This is the true story of the SEGA Genesis 32X.
Written by Rev. Robert A. Vinciguerra Thursday, 19 July 2012 19:36
Many people may not know this, but this year marks the 40th anniversary of home video game consoles. In 1972 Magnavox had partnered with Sanders Associates and Ralph Baer who had invented the first video game console in 1966. The prototype he called the âbrown box.â Several companies passed on the idea of playing electronic games on TV sets, including RCA who would later go on to release the worst video game console ever. Baer, now age 90, won the National Medal of Technology for his many achievements, which was presented to him by President George W. Bush in 2006. All prototypes now reside in the Smithsonian.
It took Magnavox to get video games in households. They were later followed by Fairchild, Atari, Coleco, and others. Now home gaming is a part of normal everyday life.Add a comment
Written by Rev. Robert A. Vinciguerra Monday, 16 July 2012 23:21
Mentis Cohorts is a game that has I have been throwing around since I was 10 or 11 years old.
It started as a board game I made in sixth grade. The game on its own isnât really complex enough to stand alone as a sophisticated strategy game, however. After releasing Odball for Odyssey I wanted to do another game. I figured this was the perfect opportunity to do something with that board game I made as a kid.
Mentis Cohorts was officially released on July 16th, 2012. Itâs the second official Odyssey homebrew ever released.
The game consists of several games in one. Mentis, Mentis Strike, Ego Mentis,
and Ego Mentis Siege. Unlike Odball which used a brand new game card,
the previously never produced Game card 11, Cohorts
uses Game Card 5, which was included in all Odyssey packages.
Written by Jeff Lopez Thursday, 13 October 2011 21:06
What is Wepolls.com? It's a social network centeralized around one simple concept: polling. I guess that explains the name "we + polls."
Stumbling across Wepollsâ Spartan homepage doesnât reveal
the depth beneath the surface. Itâs an elegantly simple list of trending polls
similar to the presentation of Reddit or Digg, where the most popular items
float to the surface. But unlike those social sites where videos, articles, and
pictures are shared, Wepolls users ask a question to find out what people
Written by Rev. Robert A. Vinciguerra Sunday, 12 June 2011 00:50
Sonic is one of the most widely recognized gaming icons in history, sandwiched between Mario and Pacman in terms of fame and notoriety. Over the past decade, however, heâs become something of a joke. No matter how hard they tried, reboot after reboot, Sega couldnât make a good Sonic game. Even 2010âs Sonic the Hedgehog 4, which saw the long awaited return of the series to its 2D roots, was an incoherent mess.
Going into E3 2011 I had no faith that Sonic Generations could be good; not given Segaâs recent track record of ruining the reputation of their iconic mascot. However, as a lifelong Sonic fan, I was pleasantly surprised by what theyâve accomplished.Add a comment
Written by Rev. Robert A. Vinciguerra Monday, 14 March 2011 00:38
Launched in 1995 and continually expanding, craigslist has become the premier web destination for buying, selling, and giving away items locally, particularly large items, surpassing even eBay.
However, even though it has been widespread for a decade, it still feels somewhat shading. Thatâs because what craigslist lacks is a reputation system that is found on giants like Amazon.com. Now CraigRep.com (cregrep) aims to change all of that.Add a comment
Written by Rev. Robert A. Vinciguerra Thursday, 09 September 2010 04:51
To celebrate the closing of the tenth year of Dreamcast gaming in the United States, The Rev. Rob Times proudly presents a synopsis of ten great Dreamcast games that most people never played. Theyâre not the ten best, but far from the ten worst. The thing they all have in common is style; the originality and quirkiness that defined Dreamcast. That, and none of them were big sellers.Add a comment
Written by Rev. Robert A. Vinciguerra Wednesday, 01 September 2010 21:23
Itâs January 1977. RCA had watched as rival TV manufacture Magnavox successfully released the world's first video game console, Odyssey, five years earlier. RCA executives also saw numerous "pong" systems that came to the market and were met with success and acclaim in the years in between, most notably Atariâs Pong in 1975.
This was particularly upsetting to some folks at RCA because they had turned away the inventor of the home videogame console, Ralph Baer, who had approached RCA with his idea before doing business with Magnavox.
In an effort to enter into a new and lucrative market, RCA decided to counter the popular dedicated consoles that dominated the marketplace by releasing a system that is programmable. The idea was revolutionary. Game programs could be placed on cartridges and sold separately from the console. Cartridges could be sold cheap, and consumers would only need to buy one just one machine to have a platform that could potentially play an unlimited number of games.
An excellent idea, but unfortunately, despite an attempt rush the Studio II to retail shelves, Fairchild, a maker of semiconductors and camera parts, beat RCA to the punch in 1976 by releasing their vastly more powerful Video Entertainment System (VES), which later became known as Channel F.
Upon its release, the Studio II was immediately rendered obsolete. The controllers were integrated into the console; no cords, no wires. The sound came from a speaker on the unit, not from the TV. The color was only in black and white. The Channel F had almost none of these shortcomings.
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Written by Rev. Robert A. Vinciguerra Tuesday, 17 August 2010 09:07
With the success of the Nintendo Wii and the impending launch of the PlayStation Move and Microsoft Kinect, motion control is becoming all the rage, a fad, if you will. And everyone wants to jump on board.
In 1993 Sega had a similar idea. They invited gamers to âJump Into the Actionâ with their new and amazing peripheral: Activator.Add a comment
Written by Rev. Robert A. Vinciguerra Wednesday, 11 August 2010 08:37
The following preview is based on gameplay at E3 2010 and may not accurately represent previous or future builds of the game.
Sega is a developer that I'll always have affection for, although it may be for purely nostalgic reasons these days. Genesis was the first game console that was bought just for me as a kid, (I had a hand-me-down Atari 2600 from my dad, and my family could never afford the 8-bit Nintendo Entertainment System), and with it came Sonic the Hedgehog. I was instantly hooked, and thus began my lifelong love for the fast blue blur.
Written by Rev. Robert A. Vinciguerra Wednesday, 04 August 2010 17:09
Odball is the worldâs first homebrew videogame for the worldâs first videogame system. Officially released on December 5th, 2009, it ended the longest drought in videogame history: 36 years. No Odyssey games had be released since 1973.
Written by Rev. Robert A. Vinciguerra Wednesday, 04 August 2010 15:54
I love Pac-Man... and Ms. Pac-Man for that matter. Who doesn't, right? So, I was understandably excited to learn that Namco Bandai has been hard at work on a new Pac-Man game. Not another clunky platformer, or downloadable content, but a real game.
Pac-Man Battle Royale is an old-school arcade tabletop, the kind mostly found in pizza joints these days. The cabinet itself is a beautifully styled and appropriately retro. Up to four players can stand comfortable around its flat surface where they can rest their beers as they shout at each other between bouts. It adds up to an immersive social experience in a real world setting. What a concept.
Written by Rev. Robert A. Vinciguerra Wednesday, 04 August 2010 02:19
In 1996 computers were still expensive and not affordable for every family. New technologies, such as WebTV, were emerging to bring the Internet into the living room even for those without a PC or Mac. One such device was the NetLink.
NetLink was a 28.8kbps dial-up modem sold by Sega for its struggling Sega Saturn videogame console. The initial retail price was $199.99; quite high for a game peripheral, but inexpensive for an Internet device.
This marked the beginning of a broad vision, a world where gamers can sit in their living room and play a game against an opponent half way across the country, or around the world, even. Sega teamed up with a company called Catapult, which years before had limited success in online gaming with their XBAND modem.
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Written by Rev. Robert A. Vinciguerra Wednesday, 23 January 2008 00:00
Cybermorph. The game that launched the Jaguar is perhaps the most memorable when Atari’s final console comes to mind. It embodied the hopes of a once powerful video game company that was desperately trying to claw its way back to the top of the industry. Unfortunately, Cybermorph fell somewhat short, and so did Jaguar when you do the math.Add a comment
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